Can generate a key-value store from rows. Serializes all data as individual properties to avoid storage bugs in Godot 3.x.Ī class that allows abstracts away the complexity of handling bit flag enum types.Ī class that allows for easily manipulated bitmasks of any size.Ī Resource type that automatically calls Node-like notification methods when paired with the CallbackDelegator class.Ī Node that manages a ResourceSet of resources and delegates Node callbacks to each instance.Ī class abstraction, both for engine and user-defined types. Classes Linkable Node NameĪ Resource that maps String keys to Variants in an Array for fast iteration. That's it! I hope you've got ideas of what you'd like to share with others. Add your node(s)' information to the bottom of the README, if possible (less work for maintainers).Create mirrored versions of GDScript and C# scripts between folders. Use statically-typed GDScript if submitting GDScript files.
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